Miscellaneous Schools

Miscellaneous Alternate Paths

The Amethyst Champion [CR]

The Crown of the Amethyst Champion is a mysterious artifact capable of granting wealth and power to its bearer, as long as he remains pure of soul. The Amethyst Champion holds this nemuranai with him and must prove his strength of will over all temptations. The Amethyst Champion holds the welfare of the people at heart and speaks as the representative of their desires.

  • Replaces: Any - may voluntarily take upon advancing in Rank or wait until a later Rank
  • Requirements: Courtier only
  • Technique: The Emperor's Voice - The Amethyst Champion brings the voice of the Emperor and the Imperial Court to those who cannot attend the Imperial Court. As such, the Champion is a master at dealing with any threats to the sanctity of the Emperor's Court. As a Free Action, you may spend a Void Point to temporarily gain the ability to use any courtier Technique that has been used against you in the past seven days' time.

The Emerald Champion [CR]

The Emperor cannot travel to the far reaches of Rokugan, so the Emerald Champion serves as his proxy in all ways. The Emerald Champion personally guards the Emperor and holds authority even over the Great Clan Champions. He leads the Emerald Magistrates and must often command the armies of the Emperor when threats arise.

  • Replaces: Any - may voluntarily take upon advancing in Rank or wait until a later Rank
  • Requirements: Bushi only
  • Technique: The Emperor's Hand - The Emerald Champion is the hand of the Emperor, and the champion of his laws. You gain a bonus of +1k1 on all High and Bugei Skill Rolls, and an additional +1k0 on all your School Skills. You also gain a number of bonus Void Points per day equal to your highest Ring. These Void Points may be granted to any one subordinate or ally in your line of sight for use on any appropriate skill roll. Granting these bonus Void Points in this manner is a Free Action, but may only be done once per Round. You may not use these bonus Void Points yourself.

Emerald Magistrate [CR]

The Emerald Magistrates directly impose Imperial Law upon the land. Their jurisdiction has no boundaries and their actions are reversed only by the Emperor and the Emerald Champion. Appointments to the Emerald Magistrates are sometimes handled through politics and bribes, as the prestige of an Emerald Magistrate can elevate his entire family.

  • Replaces: Any Bushi, Courtier, or Shugenja School, Rank 4
  • Requirements: Investigation 3, Lore: Law 3, and must receive an appointment as an Emerald Magistrate before this Path can be entered
  • Special: Members of the Imperial families may ignore one Skill Rank requirement
  • Technique: Honor Is My Shield - Those who enforce the Emperor’s laws are among the most virtuous souls, and that is their protection. You gain Reduction equal to half your Honor Rank, rounded up. This effect is cumulative with Reduction you may have from other sources, including armor. Note: This Path will frequently be taken by bushi characters. If the character is from a School that makes attacks Simple Actions at Rank 4, a generous GM may opt to let the character select this Path at Rank 3 or Rank 5 instead.

Imperial Legionnaire [CR]

The Imperial Legions are filled with the brightest and bravest samurai from all the Clans, chosen to directly serve the Emperor’s will. The Imperial Legionnaire trains with the most prestigious sensei of the land and sees service against those who threaten the safety of the Empire (such as foreign invasions or mighty maho-tsukai). An appointment to the Imperial Legions nearly guarantees a bright and celebrated future for any samurai.

  • Replaces: Any Bushi School, Rank 2
  • Requirements: Glory 2+, must receive an appointment to the Imperial Legions before this Path can be entered
  • Technique: Strength of the Empire - The strength of the Emperor is exerted via the actions of his loyal legions. When fighting alongside other members of the Imperial legions, or alongside Emerald or Jade Magistrates, when you spend a Void Point to enhance a roll you also gain a bonus to the roll equal to the number of allied legionnaires and/or magistrates within 25 feet.

The Jade Champion [CR]

When the Empire is in need, it calls the greatest shugenja to serve as the Jade Champion. This guardian scours the land of magical corruption and demonic forces to keep Rokugan pure. While each Jade Champion has personally chosen the focus of his duties, most consider the eradication of maho their greatest responsibility.

  • Replaces: Any - may voluntarily take upon advancing in Rank or wait until a later Rank
  • Requirements: Shugenja only
  • Technique: The Emperor’s Will - The Jade Champion is the enforcer of the Emperor’s laws related to magic and religion. You gain a Free Raise on all Spell Casting Rolls. When confronting an opponent who practices any form of outlawed magic (maho, yobanjin shamanism, any form of gaijin sorcery, etc.) or who possesses corrupt supernatural abilities (the Shadowlands Taint or corruption by the Lying Darkness), you gain an additional Free Raise on your Spell Casting Roll.

Jade Legionnaire [CR]

The Jade Champion has access to many resources within Rokugan, but the Jade Legion is his personal, highly trained force. This force does whatever the Jade Champion requires and their exploits against the Empire’s enemies often go unsung. Legionnaires are trained to fight alongside shugenja and to armor their pure souls against the dank corruption of their enemies.

  • Replaces: Any Bushi or Shugenja School, Rank 2
  • Requirements: Glory 2+, must receive an appointment to the Jade Legion before this Path can be taken
  • Technique: Purity in Purpose & Deed - The Jade Legionnaires accompany the Jade Magistrates against the most dangerous, most insidious, and most numerous of the Empire’s magical threats. If your Honor Rank is higher than that of your opponent, you may add the difference between the two to the total of all your attack and damage rolls made against that opponent. For the purposes of this Technique, all creatures and other opponents who do not possess an Honor Rank are assumed to have an Honor Rank of 0.

Jade Magistrate [CR]

The Jade Champion combats criminals who abuse the arcane, and his magistrates enforce his will. The Jade Magistrates are trained to recognize these crimes and quickly dispense justice. These warriors mainly hunt maho-tsukai and Bloodspeakers, all those who perform profane magic within the Empire’s borders.

  • Replaces: Any Bushi, Courtier, or Shugenja School, Rank 4
  • Requirements: Lore: Law 3, Spellcraft 3, must receive an appointment as Jade Magistrate before this Path can be entered
  • Special: Members of the Imperial families may ignore one Skill Rank requirement
  • Technique: Scent of the Kami - A servant of the Jade Champion is a master at deciphering the mysteries of the kami. You may make a Perception / Spellcraft Skill Roll to identify any spells cast in an area during the past forty-eight hours. The TN for this roll is equal to the basic TN to cast the spell in question (which is to say its Mastery Level x 5, plus 5).

The Ruby Champion [CR]

The Emerald Magistrates function as servants of Imperial law and their teacher must prepare them for work in the field. The Ruby Champion is the sensei of the Emerald Magistrates and is an authority on law and kenjutsu. The Ruby Champion’s students march into battle fully confident of their abilities.

  • Replaces: Any - may voluntarily take upon advancing in Rank or wait until a later Rank
  • Requirements: Bushi only
  • Technique: Master of the Dojo - The Ruby Champion is among the greatest sensei in the Empire, and can inspire those under his command to almost unparalleled heights. When fighting alongside allies under your command, you may spend a Void Point as a Complex Action to allow any one ally within line of sight to use one of your Techniques as if that ally were a member of your School of equivalent rank. This effect lasts until the start of your next Turn.

The Topaz Champion [CR]

Every year, the village of Tsuma in the Crane lands is host to the greatest gempukku ceremony in Rokugan. The person who proves himself or herself the worthiest samurai becomes the Topaz Champion for that year. Since the contest is heavily weighted toward martial competitions (especially iaijutsu), bushi tend to dominate the Topaz Championship.

  • Replaces: Any - may voluntarily take upon advancing in Rank or wait until a later Rank
  • Technique: Soul of Promise - The Topaz Champion is among the best and brightest of each generation. When you advance in Insight Rank and into this Path, you gain the Technique it would normally replace. You also gain a number of bonus Void Points per day equal to your highest Ring. You may spend these just like normal Void Points (with all the normal restrictions), but they may only be used to enhance your School Skill Rolls.

Kenburo's Way [Bushi] [IH]

Akodo Kenburo devised his dueling technique while he was a young ronin, roaming the streets and confronting other ronin, criminals, and thugs. During his tenure as Emerald Champion he taught the technique to a few of his most trusted magistrates, and after his death they preserved it within the Ruby Dojo and passed it down to later generations. Kenburo’s core tenet was that it was not the fastest, strongest, or most skilled duelist who won the duel, but the duelist who most frightens his opponent. “Break their spirit and their skill doesn’t matter,” he commented. “Make them think they are certain to die and even the boldest samurai will falter.”

Kenburo’s Way is only known within the Ruby Dojo and is thus normally only available to Emerald and Jade Magistrates. However, given that it was originally devised by Kenburo while he was a ronin, GMs may also wish to experiment with making the technique available to other ronin—after all, who knows whether Kenburo taught it to anyone before he won the Emerald Championship?

  • Requirements: Intimidation 5, Iaijutsu 5. Must be a student of the Ruby Dojo.
  • Technique: The Butcher’s Gaze - During an iaijutsu duel, before Assessment rolls are made, you may spend a Void Point to take a Free Action and make a Contested Intimidation/Willpower roll against your opponent. (This is considered a Fear effect for the purpose of abilities and mechanics that resist Fear.) If you win the Contested Roll, your opponent’s dice do not explode on his Assessment and Focus rolls for this duel.
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